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*			The Conformulator Read Me			*
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What Does it Do?
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It basically makes creating hair in Oblivion possible.

Using parent tri and egm files. You can generate an egm file for your own mesh. So when you move the sliders in the Character Generator your mesh will distort in the same way as the parent mesh.

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How do I use it?
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1). Create your hair mesh to fit the race head you are creating it for. i.e. for an imperial the mesh will fit the headhuman.nif file. The hair model must only use one mesh as the FaceGen morpher can't work across several meshes.

2). Load your mesh into NifSkope and export the mesh as an obj file. You must use NifSkope as the structure of the obj file must exactly match the structure of the nif file.

3). Start the conformulator.

4). In the top box select the head tri file the hair is for. You must also have the corresponding egm file in the same directory.

5). In the other file select box select the obj file of your hair, saved by NifSkope.

6). Select the quality. ** This feature is not finished yet. **

7). Click on the Conformulate button. If all goes well an egm file will be created with the same name as your hair's obj file and in the same directory.

8). Copy the newly created egm file into the same Oblivion data folder as your hair's nif file.

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To do list.
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Allow you to set different levels of interpolation (quality levels).

Allow the direct loading of the nif file instead of having to convert to an obj file first.

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Usage details.
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This is licensed under the do with it what you want licence. :)

Once I tidy up and comment the source code I'll release it. Beware it's a masterclass in how not to write a program. You can modify the code anyway you like. However this code is freeware and you must not attempt to charge for it. That's my only condition on it's use.

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Contact Details.
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Once I get round to setting up my website you can contact me there. It's www.oblation.eu

You can also find me on the elderscroll forums using the name Scanti at www.elderscrolls.com/forums